$39
I want this!

How to Create a Realistic Medieval Axe for Games | Edge & Iron by Jevgeni Laur

$39

🔥 15 Hours of Real-Time knowlege from Lead Character Artist from Ubisoft with 11 years of experince🔥

Watch trailer - https://youtu.be/1HFDC1AxigQ

Step into the world of AAA game asset creation with this in-depth course focused on building a realistic medieval axe from start to finish. Whether you're an aspiring 3D artist or a seasoned modeler looking to sharpen your skills, this course will guide you through every stage of the pipeline to create a game-ready weapon asset that’s optimized, not using 4K or 2k textures, visually striking, and ready for any game engine.

What we'll go over

✅Modeling a detailed medieval axe with a optimized topology

✅UV Unwrapping efficiently for optimal texture space usage by mirroring some parts of the axe

✅High to Low Poly Baking techniques for realistic detail transfer

✅Texturing with a focus on realism using PBR workflows

✅Optimization of geometry and texture sizes for real-time performance

✅Presentation tips to showcase your final asset in a professional way


✅ To add detailed ornaments. I will show at 4 different technics in zBrush

✅We will render our Axe by doing static images and also a video with VFX in Unreal Engine 5


✅For the desert we will prepare a showcase for portfolio with renders from UE, lowpoly and highpoly


🔧What software will be used?

• Maya 2022

• zBrush 2022.0.7

• Topogun 2

• Substance Painter 8.2.0

• Unreal Engine 5.2

• Photoshop 2019

Note : If your zBrush and Substance Painter versions are older you can't open project files of those.


🔥About the author of this course🔥

My name is Jevgeni Laur. I am the Lead Character artist at Ubisoft Massive Entertainment and the development of Tom Clancy the Division 2. I have over 11 years of experience in the gaming industry. I was contributing to game projects like: Rage 2, Division 2, Destroy all Humans!, Crusader Kings 3, Tracery of Fate, Call of duty MW remastered, Generation zero, Grand tour game.


👉For who is this course?

Intermidiates to seniors 3D artists, indie game developers, aspiring environment/weapon artists, Game asset creators.

Students studying game art or 3D modeling (maybe)

NB: You already should have a basic knowledge of all the software's that will be used in this course.


😌FAQ

1. Is this the same workflow used in the game industry?

- Yes! This course follows the AAA production workflow, including optimized topology, efficient UV unwrapping, high-to-low poly baking, and PBR texturing. These are the same principles used in studios for creating assets in Unreal Engine, Unity, and other modern pipelines.

2. Will I learn how to optimize my model?

- Absolutely. Optimization is a core focus. You’ll understand how to reduce polygon count without losing silhouette, create efficient UV maps, and choose the right texture sizes for different use cases — all essential for real-time performance in games. and NO 4K TEXTURES!

- Base meshes

- UV-unwrapped models

- Texture maps

- Final presentation files

- Use them as learning material, reference, or to compare with your own progress.

3. Will this help me build my portfolio?

- Yes! By the end of the course, you’ll have a fully finished, game-ready medieval axe that’s perfect for your portfolio or next job application. You'll also gain the skills to apply this workflow to other props and weapons.

4. What if I have questions during the course?

- I have a Mentorship program and 1 time consultation calls that you can use to ask anything about the course and gamedev overall. Also I am doing portfolio reviews, help to create a good resume or just level up your art level. More info on - https://jevgenilaur.com/mentorship


⚠️Price excludes VAT⚠️

Disclaimer:

No Refunds Available

If download is not successful then contact me directly for help, with your VALID purchase reference number

For Single use and not to be distributed and copied.

I want this!

34 tutorials with over 15 hours of lectures

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